![]() ![]() I like it for that but people used to typical games today may not be used to that. Blackguards II is the sequel of the turn-based strategy-RPG and will deliver more hexfield battles and an even grittier story filled with violence and crime. The game is also pretty punishing at the beginning and doesn't baby you. I think the bad reviewers probably expected something else or don't have much experience with this type of game (and it's admittedly not a genre that appeals to everyone). Blackguards 2 is a tactical role-playing game developed and published by Daedalic Entertainment for Microsoft Windows and OS X in January 2015. I think the game is good for what it is: a turn-based tactical RPG that is extremely heavily combat focused. The game has lots of variety of skills, sounds like you just can't be bothered to learn what they do and mix things up. Seems to me like it's not the game's fault if you're using the same 2 skills all game. It pretends you have choice's and variety but the choice is really do you want a good skill or a useless skill. Originally posted by billy:The character develpoment is dreadful, worst of any RPG or CRPG i've ever played, It's so boring and mundane. Discord SierraDawn6807 Email sierracsa.gg DMs open Reel. I work across a wide variety of games & love to branch out into new spaces Let's chat on how I can be involved in your next project. Thats not enough depth for a tactical game or an RPG.Īs an RPG it is without doubt poor but i expected that and assumed the tactical combat would make up for it, it didnt, the combat was worse than i expected and that is the reason i eventually got bored of clicking the same 2 buttons and stopped playing Hey I'm Sierra Dawn, a host & caster with a passion for all things esports. In another 10 hours i probably be using the same 2 skills. There's just not enough variety to the game. I think i am still using the same 1 skill with my melee and archer characters 10 hours into the game and the same 2 spells on my casters. The character develpoment is dreadful, worst of any RPG or CRPG i've ever played, It's so boring and mundane. I enjoyed the first chapter then it got a bit tedious, it seemed a game designed to make sure you had no fun.I love turn based tactical games and i dont think i've ever played one i didnt enjoy. For the first two chapters you have to specialize pretty hard, though once you've got a good base you can begin to explore different options. But that freedom also gives you enough rope to hang yourself if you don't know what you're doing. It's a classless system, which gives you the freedom to make the character you want and try out different builds, which is great for replayability. That typed, if you aren't familiar with the rule set it could be brutal. This game has great variation, the introduction of traps, obstacles and battle objectives keep combat from falling into that find one tactic that works and repeat for every battle rut that other turn based games seem to have. I found the turn-based combat far more enjoyable than X-COM:EU and Shadowrun Returns, both of which I found lacking in variation. The combat is varied and challenging, but manageable. It's the best traditional CRPG I've played in a long time, and my second favorite TDE game (Drakensang 2: River of Time, is still the best IMO). Its idea of a compelling conundrum isn't to choose the fate of the world, or even your squad, but whether you should spend 200 points on a marginal stat increase to shortsword proficiency.Personally, I love this game. However, this is where Blackguards' underserved RPG elements do the most harm. Since then, they've created a dystopian city where developing super powers. The best tactical games enhance their action with difficult decisions that give a sense of purpose to battles. What happens when the only hope of a threatened world lies not with heroes in shining armor but in the hands of a ban. Such singular focus is almost admirable, but it means there's little to engage you between combat. Things finally open up in chapter three, but even then, you're only really choosing how many extra side quests you want to fight. In the second chapter, the game goes so far as to abandon the linear questing entirely, instead taking you on a gladiatorial sojourn of wearying back-to-back sortees. ![]() Can you find the covetous dwarves? Yes, because there's an icon over their heads.Įach town visit is accompanied by the same basic actions: heal, equip, sell, upgrade. The rest of the game takes place entirely in menus and in towns, presented through animated point-and-click screens that play like the world's least satisfying hidden object puzzle.
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